
Turning the camera view, so I make sure the model looks nice in every angle. By using clay build and dam standard, I make details on the body and face. During this process, I mostly used ZBrush. It was important to keep an eye on the proportion because if you set the wrong proportion, it would be hard to fix when you posed the model. Modelingįirst, I made a body and face without clothes. Relaxed smile and eye-looking for a date, haha. So I tried to bring his nice feeling into 3D. You can feel how the character is relaxed and ready. When I saw this artwork, I thought he is a nice guy who enjoys his life. Thanks to the CGMA course, I could have a chance to turn David’s art into 3D. Also, David is a really great artist, so I always wanted to make his artwork into 3D. David’s artwork has a big and small shape and nice stroke flow(look at his legs!), so it stood out among artworks.

Working on the Idea of the Characterįirst, I decided to pick concept art which has big and small, nice stroke flow, and great proportion.
Zbrush vs maya how to#
Especially, I want to learn how to build details in ZBrush because I was not good at building details in ZBrush. I wanted to know more about ZBrush sculpting and also the animation pipeline.

I thought: “Yeah, it is time to be more professional… Let’s do it!”. My goal in the CGMA course was to be more professional. She is a 3D modeler in Dreamworks Animation, and I have seen her wonderful artworks, so I thought it would be a great time for me to learn about 3D sculpting from Hannah Kang. The reason I decided to join the CGMA course was because of the instructor, Hannah Kang. After finishing my freelance work, I’m currently working on my personal project, a devil mermaid.

While working in 3D art, I have worked as an intern for Real Art Daily Productions and a freelance 3D modeler for Epix Animation Studios and Ignite Animation Studios. It is the most exciting work for me, so I really enjoy what I do. Learning about 3D sculpting was a totally new world to me, so I just fell in love with 3D sculpting.
Zbrush vs maya software#
When I learned ZBrush for the first time, I thought it was pretty cool software because you can make things like real sculpting, I mean like real clay sculpting. I’m going to graduate this fall, so I’m working on my portfolio now. It is always exciting to turn 2D paintings into 3D models! I like to see how I change 2D designs into 3D. I’m a senior animation student at the Art Center College of Design which is in Pasadena, CA.
